We’ll be able to reveal more upon the launch of the all-electric HUMMER truck on October 20, 2020, but in the meantime, let’s explore the existing HMI functionality that has convinced America’s largest automobile manufacturer to opt for Unreal Engine-and take a look at some of the new features and further investment for HMI we have planned for the future. Our dedicated HMI team is committed to this effort and we are continually adding new features to benefit all manufacturers.Īdditionally, we can announce that General Motors’ recently announced GMC HUMMER EV will be the first vehicle to use Unreal Engine in its digital cockpit. Today, we’re proud to officially announce our human-machine interface initiative, combining new partnerships and workflows to enable the creation of automotive HMI, infotainment, and digital cockpit experiences. Much of the functionality required to create HMI systems has been available in Unreal Engine for some time. At Epic Games, we’ve long been interested in the way the requirements for HMI development overlap with those of game development. Human-machine interfaces (HMI) are one of the next great frontiers for the automotive industry. Electrification is at the root of many of these advances, with digital hardware such as cameras, sensors, and displays, combined with cutting-edge technology like Unreal Engine, forming a framework on which to build new experiences. Buttons and screens dominate the dashboard, steering wheel, and instrument pane, providing features that may be new to you. When you sit in the driver’s seat of a modern car today, the way you interact with the vehicle is different from a few years ago.
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